下载 All You Can ET - v1.0

下载 All You Can ET - v1.0
Package Name com.CREATELab.AllYouCanET
Category ,
Latest Version 1.0
Get it On Google Play
Update July 26, 2020 (4 years ago)

您听说过All You Can ET - v1.0Smolsies My Cute Pet House v5.0.35 Mod (无限金钱) MOD APK, My Town Hospital Mod Full v2.65 MOD APK, Cooking Mama v1.76.0 MOD APK (无限 Gold 硬币) MOD APK, Pepi House Happy Family Mod (已解锁) MOD APK, Vacation Hotel Stories Mod (已解锁) v1.0.0 MOD APK, Toca Life: World v1.41 MOD APK + OBB (All 已解锁) MOD APK,是类别教育中最酷的游戏之一。

当然,您知道并非所有游戏或应用程序都兼容所有手机。游戏或应用程序有时在您的设备上不可用,这取决于系统版本。Android操作系统,屏幕分辨率或国家/地区Google Play允许访问。这就是APKPanda提供Android APK文件供您下载且不遵守这些限制的原因。>
All You Can ET - v1.0的最新版本为1.0,发行日期为2020-01-18,大小为39.0 MB。由New York University开发,All You Can ET - v1.0至少需要Android版本。因此,如有必要,您必须更新手机。

负载量很大,大约有1000次下载。您可以根据需要更新已单独下载或安装在Android设备上的应用程序。更新应用程序使您可以访问最新功能,并提高应用程序的安全性和稳定性。

All You Can ET - v1.0

All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).

Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.

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