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您听说过Magic Cube Puzzle - v3.9或Sudoku - Sudoku puzzle, Brain game, Number game,
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Magic Cube Puzzle - v3.9的最新版本为3.9,发行日期为2020-06-09,大小为19.6 MB。由ZhimengTech开发,Magic Cube Puzzle - v3.9至少需要Android版本Android 4.4+。因此,如有必要,您必须更新手机。
负载量很大,大约有1000次下载。您可以根据需要更新已单独下载或安装在Android设备上的应用程序。更新应用程序使您可以访问最新功能,并提高应用程序的安全性和稳定性。
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If you are learning Fridrich Method, our app will be helpful. You can use this app to check out all algorithms of Fridrich Method. Or If you like puzzle game, we also provide endless cube puzzles for solving. Try to solve the cube puzzle in the limit of steps.
Features:
A realistic cube model.
Smooth rotate.
Endless puzzles.
Main Scene:
Play: You need to solve the cube puzzle in the limit of steps. Which level can you achieve?
Practice: Just let you play the Cube in a free way.
Algorithms: Show All CFOP Algorithms that contains 41 F2L, 57 OLL and 21 PLL.
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Follows is the 4 steps of CFOP Method:
1. The Cross
This first stage involves solving the four edge pieces in one outer layer of the puzzle, centering around a commonly colored center piece.
2. First Two Layers (F2L)
In F2L, corner and edge pieces are paired up and later moved to their correct location. There are 42 standard cases for each corner-edge pair including the case where it is already solved. It can also be done intuitively.
3. Orientation of the Last Layer (OLL)
This stage involves manipulating the top layer so that all the pieces therein have the same color on top, at the expense of incorrect colors on other sides. This stage involves a total of 57 algorithms. A simpler version, called "two-look OLL" orients edges and corners separately. It uses nine algorithms, two for edge orientation and seven for corner orientation.
4. Permutation of the Last Layer (PLL)
The final stage involves moving the pieces of the top layer while preserving their orientation. There is a total of 21 algorithms for this stage. They are distinguished by letter names, usually based on what they look like with arrows representing what pieces are swapped around. "Two-look" PLL solves the corners and edges separately. It uses six algorithms, two for corner permutation and four for edge permutation.
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