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You've heard of WarFair - v1.1, or Stockfish Chess Engine (OEX),
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WarFair - v1.1 latest version is 1.1, release date 2020-12-26, and has size 7.9 MB.Developed by Steve Flames, WarFair - v1.1 requires Android version at least Android 4.0+. Therefore you must update your phone if necessary.
Pretty much loaded, about 1000 downloads. You can update apps that have been downloaded or installed individually on your Android device if you want. Updating your apps gives you permission access to the latest features and improve application security and stability.
A 2D turn-based digital board game with extra mini-games included. (2-4 players)
GAME LOGIC
A competitive turn-based board game. The board is filled with blocks that players step on after rolling the dice on their turn. Blocks trigger special events and competitive mini-games. The main objective of the players is to prevail in mini-games to earn points. The first player to reach the predetermined amount of points wins the game.
PLAYER TURN LOGIC
• The round begins and the first player rolls the dice.
• The player moves his/her pawn the number of blocks that the dice indicates and then lands on a block.
• The event of the block is triggered.
• The current blocks are: Draw Card, Lose Points, Bank, Dicer, Tha Pit, Reroll, JOKER and, of course, the mini-games.
Also, the user can choose not to play the board game mode but to play just a match of a mini-game with a friend/friends (mini-game mode).
MINI-GAME LOGIC
There are 5 mini-games in the game currently. The player that lands on a mini-game block chooses an opponent. Each time a player wins over an opponent, he/she steals some of the opponent’s points. If the players have a big difference in points, the weaker player gets an advantage (handicap) to make it easier for him/her. There are 1v1 mini-games, and mini-games that ALL the players participate simultaneously.
CURRENT MINI-GAMES
pingVpong(1v1) – A classic pong game between 2 players.
Pray2Win(1v1) – A classic ‘tap faster to win’ game between 2 players.
Pigeon Revenge(1v1) – The challenger tries to avoid the droppings of his opponent to keep his score high by the end of the timer.
Last Man Standing(ALL) – Each player controls a stickman and jumps to avoid incoming walls. The last man standing wins.
Skillshot(ALL) – Each player may shoot his bow to hit the moving target. The closer to the center it hits, the more points the player receives. The first one to 100 points wins.
Minor bug fixes and improvements
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