Téléchargement FlashMaster™ App--Math Facts (not for phones) - v1.0.6

Téléchargement FlashMaster™ App--Math Facts      (not for phones) - v1.0.6
Package Name com.flashmaster
Category ,
Latest Version 1.0.6
Get it On Google Play
Update October 02, 2020 (5 years ago)

Vous avez entendu parler de FlashMaster™ App--Math Facts (not for phones) - v1.0.6, ou Simulacro MTC ? Examen de Reglas de Tránsito 2021, LingoDeer v2.99.137 APK + MOD (Premium Déverrouillé) MOD APK, Duolingo v5.35.4 APK + MOD (Premium/All Déverrouillé) MOD APK, Pydroid 3 IDE for Python 3 Premium APK v3.02 MOD APK, HSK Online — HSK Study and Exams, Miga Town: My World (MOD, All Map Déverrouillé) MOD APK, l'un des Applications plus cool de la catégorie Enseignement.

Et bien sûr, vous savez que tous les jeux ou applications ne sont pas compatibles pour tous les téléphones. Le jeu ou l'application n'est parfois pas disponible sur votre appareil, cela dépend de la version du système. Système d'exploitation Android, résolution d'écran ou pays auxquels Google Play autorise l'accès. C'est pourquoi APKPanda fournit des fichiers APK Android que vous pouvez télécharger et ne respecte pas ces restrictions.>
FlashMaster™ App--Math Facts (not for phones) - v1.0.6 la dernière version est le 1.0.6, la date de sortie 2020-10-01 et la taille 28.4 MB.Développé par Flashmaster LLC, FlashMaster™ App--Math Facts (not for phones) - v1.0.6 nécessite au moins la version Android Android 4.1+. Par conséquent, vous devez mettre à jour votre téléphone si nécessaire.

Assez chargé, environ 1000 téléchargements. Vous pouvez mettre à jour les applications qui ont été téléchargées ou installées individuellement sur votre appareil Android si vous le souhaitez. La mise à jour de vos applications vous donne l'autorisation d'accéder aux dernières fonctionnalités et d'améliorer la sécurité et la stabilité des applications.

FlashMaster™ App--Math Facts      (not for phones) - v1.0.6

On Android tablets (but not phones) & some Chromebooks, the FlashMaster App enables true mastery of basic math facts (arithmetic tables) to the point of "AUTOMATICITY" in addition, subtraction, multiplication & division and MINIMIZES TIME SPENT by students, parents & teachers.

Ideal for use in schools & homes, this application closely IMITATES the APPEARANCE & OPERATION of the extremely efficient HANDHELD FlashMaster(R) (rated 4.5 by 182 Amazon reviews & used internationally by millions in schools & homes).

The app is TRULY a GIFT: FREE; NO ads or offers; & COMPLETE (not "lite" or "crippled").

LIFETIME RESULTS for up to 30 USERS can easily be selectively PRINTED or EMAILED.

The App DOES NOT PRETEND to motivate users with silly, time-wasting & ultimately boring, and consequently self-defeating GIMMICKS.

INSTEAD, children are motivated by the app's increasingly CHALLENGING nature & by their parents', teachers' & THEIR OWN appreciation of their RAPID PROGRESS in TRULY mastering math facts--as facilitated by the app's retention & easy communication of results.

Problem format is normally "1+2=?" format but can also be "?+2=3" & "1+?=3".

The App's 6 alternative "LEARNING ACTIVITIES" (modes used to present problems) are:

(1) The "Table: In Order" activity is the most ELEMENTARY activity. It presents problems of the selected +, -, X, / table in ascending & then descending order. Missed problems are repeated until answered correctly. A user is prompted with the correct answer if a problem is missed twice in a row.

(2) The "Table: Not in Order" activity presents problems of the selected +, -, X, / table in RANDOM order. Missed problems are repeated until answered correctly & AGAIN after the next problem. A user is prompted with the correct answer if a problem is missed twice in a row.

(3) The "Practice" activity is the main INSTRUCTIONAL activity. Subject to one of 8 alternative per-ACTIVITY "Time Limits", it presents problems in random order from one of 9 "Levels" of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are repeated until answered correctly & again after the next problem. The user is prompted with the correct answer if a problem is missed twice in a row. The 8 alternative per-ACTIVITY time limits are: 180; 150; 120; 90; 75; 60; 45; & 30 seconds.

(4) The "Test" activity SIMULATES PAPER TESTS often used in schools. Subject to one of the 8 alternative per-ACTIVITY time limits, it presents problems in random order from one of the 9 levels of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are NOT repeated & the user is NOT prompted with correct answers. If sound effects are turned off, the user is not informed of mistakes until after completing the activity--JUST LIKE A TEST. Teachers have the option of giving all their students the same test (i.e., the same problems in the same order).

(5) By making use of 11 alternative per-PROBLEM time limits, the "Flashcards" activity is IDEAL for developing SPEED and "AUTOMATICITY" (the ability to answer problems automatically from memory without needing to take time to calculate the answer). The Flashcards activity presents a user-specified number of problems in random order from one of the 9 levels of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are not repeated & a user is not prompted with correct answers. The 11 alternative per-PROBLEM times limits are: 9; 7; 5; 4; 3; 2.5; 2.0; 1.7; 1.5; 1.3; and 1.2 seconds.

(6) The "Special Problems" activity focuses either on REVIEWING PAST MISTAKES or on PARTICULAR PROBLEMS specified by a user. Subject to one of the 9 per-ACTIVITY Time Limits, this activity presents in random order EITHER the up to 15 “MISSED” problems most recently answered incorrectly by a user OR up to 15 problems entered into memory with the "ENTERED PROBLEMS" key. The user is helped with missed problems as in the Practice activity.

The number of problems displayed in the “Timed Flashcards” learning activity can now be changed by simply tapping that number.Other improvements and fixed some minor bugs.

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