डाउनलोड Secret Hearing Amplifier - v1.0

डाउनलोड Secret Hearing Amplifier - v1.0
Package Name com.secrethearingamplifier
Category ,
Latest Version 1.0
Get it On Google Play
Update January 19, 2021 (4 years ago)

आपने Secret Hearing Amplifier - v1.0, या Patchwork, Medical PG, FMGE Preparation - PrepLadder, MCQ Abubakr (ASU), iDentist Dental practice management, NYP, Dexcom G6, श्रेणी चिकित्सा के सबसे अच्छे ऐप्स में से एक के बारे में सुना है।

और निश्चित रूप से आप जानते हैं कि, सभी गेम या एप्लिकेशन सभी फोन के लिए संगत नहीं हैं। गेम या एप्लिकेशन कभी-कभी आपके डिवाइस पर उपलब्ध नहीं होता है, यह सिस्टम के संस्करण पर निर्भर करता है। एंड्रॉइड ऑपरेटिंग सिस्टम, स्क्रीन रिज़ॉल्यूशन, या देश। Google Play एक्सेस की अनुमति देता है। यही कारण है कि APKPanda आपको डाउनलोड करने के लिए Android APK फ़ाइलें प्रदान करता है और इन प्रतिबंधों से चिपकता नहीं है।Secret Hearing Amplifier - v1.0 नवीनतम संस्करण 1.0, रिलीज की तारीख 2021-01-18 है, और इसका आकार 51.9 MB है।justkidsgames u.k. द्वारा विकसित, Secret Hearing Amplifier - v1.0 को कम से कम Android 5.0+ Android संस्करण की आवश्यकता होती है। इसलिए यदि आवश्यक हो तो आपको अपना फ़ोन अपडेट करना होगा।

बहुत अधिक लोड, 1000 डाउनलोड के बारे में। यदि आप चाहें तो आप उन ऐप को अपडेट कर सकते हैं जिन्हें आपके एंड्रॉइड डिवाइस पर व्यक्तिगत रूप से डाउनलोड या इंस्टॉल किया गया है। आपके ऐप को अपडेट करने से आप नवीनतम सुविधाओं तक पहुंच प्राप्त कर सकते हैं और एप्लिकेशन सुरक्षा और स्थिरता में सुधार कर सकते हैं।

Secret Hearing Amplifier - v1.0

***PLEASE NOTE *** HEADPHONES REQUIRED.
Failure to use headphones will result in awful audio feedback. You have been warned!

Alternative app that improves your hearing using your Android devise & earphones
Depending on how good your phone is, it can become a high-powered listening device (like a hearing aid).

Fitting a hearing aid is not like buying glasses. Your hearing has decreased slowly over a long time and your brain was able to compensate. You only start noticing that you have a hearing problem, when your brain is at it's wits' end. Using a hearing aid will make noises explode in your head, because all compensation mechanisms are set to maximum. Please give your brain a few weeks time to re-calibrate it's audio system...

Whether you want to listen to nature, have a conversation, or just hear the TV better, this app aims to give you superior hearing and improve what you hear. There's more going on around you than you might realise. It's time to hear it and be amazed.

** Features **
- Control in the volume, pitch, sensitivity, stereo pan, spatial blend 2D/3D...
- 11 Options To Create Your Own Effect.
- 26 Audio Reverb Zone Effects.
- 4 Advanced Audio Filters.
- All Options Documentation.

NOTE : HEADPHONES REQUIRED. Failure to use headphones will result in awful audio feedback. You have been warned!

***MORE INFO***
Priority : Determines the priority of this audio source among all the ones that coexist in the scene.
(Priority: 0 = most important. 256 = least important. Default = 128.).
Use 0 for music tracks to avoid it getting occasionally swapped out.
Volume : How loud the sound is at a distance of one world unit (one meter) from the Audio Listener.
Pitch : Amount of change in pitch due to slowdown/speed up of the Audio Clip. Value 1 is normal playback speed.
Stereo Pan : Sets the position in the stereo field of 2D sounds.
Spatial Blend : Sets how much the 3D engine has an effect on the audio source.
Reverb Zone Mix : Sets the amount of the output signal that gets routed to the reverb zones.
The amount is linear in the (0 - 1) range, but allows for a 10 dB amplification in the (1 - 1.1)
range which can be useful to achieve the effect of near-field and distant sounds.

* The Audio Low Pass Filter passes low frequencies of an AudioSource
* The Audio High Pass
Filter passes high frequencies of an AudioSource
* The Audio High Pass Filter passes high frequencies of an AudioSource

* The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.


MaxDistance : The distance from the centerpoint that the reverb will not have any effect. Default = 15.0.
MinDistance : The distance from the centerpoint that the reverb will have full effect at. Default = 10.0.

Room : Room effect level (at mid frequencies).
RoomHF : Relative room effect level at high frequencies.
RoomLF : Relative room effect level at low frequencies.

DecayHFRatio : High-frequency to mid-frequency decay time ratio.
DecayTime : Reverberation decay time at mid frequencies.
Reflections : Early reflections level relative to room effect.
Reverb : Late reverberation level relative to room effect.
HFReference : Reference high frequency (hz).
LFReference : Reference low frequency (hz).
Diffusion : Value that controls the echo density in the late reverberation decay.
Density : Value that controls the modal density in the late reverberation decay.

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