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Backgammon - v1.3 또는 Rolling Sky + MOD (Balls/Shield/Key) v8.6.4 MOD APK, Hong Kong Style Mahjong, Parchisi STAR Online, Talisman Mod (잠금 해제) MOD APK,
Monopoly v1.6.20 MOD APK (무한한 돈/All Unlocked)
MOD APK, Stockfish Chess Engine (OEX), 보드 카테고리에서 가장 멋진 게임 중 하나에 대해 들어 보셨습니다.
물론 모든 게임이나 애플리케이션이 모든 휴대 전화와 호환되는 것은 아닙니다. 게임이나 애플리케이션이 기기에서 사용할 수없는 경우도 있으며 시스템 버전에 따라 다릅니다. Android 운영 체제, 화면 해상도 또는 국가 Google Play에서 액세스를 허용합니다. APKPanda는 다운로드 할 수있는 Android APK 파일을 제공하며 이러한 제한을 고수하지 않습니다.>
Backgammon - v1.3 최신 버전은 1.3, 출시일은 2019-07-26이며 크기는 6.1 MB입니다.Playpager에서 개발 한 Backgammon - v1.3는 Android 버전이 이상이어야합니다. 따라서 필요한 경우 휴대 전화를 업데이트해야합니다.
약 1000 회 다운로드했습니다. 원하는 경우 Android 기기에 개별적으로 다운로드하거나 설치된 앱을 업데이트 할 수 있습니다. 앱을 업데이트하면 최신 기능에 대한 액세스 권한이 부여되고 애플리케이션 보안 및 안정성이 향상됩니다.
Play classic Backgammon against the built-in computer opponent or play against a friend locally taking turns on your device in two-player mode.
✔️ Lightweight app, only approx. 5MB.
✔️ Play Backgammon offline without an internet connection.
Difficulty level: Low to medium. Suited for beginners and casual-level Backgammon players. The gameboard will highlight possible moves when you select a piece.
This is a small, quick and lightweight app that use only 5MB memory. It does not have a lot of extra options, just the fun gameplay. The computer opponent plays on the level of an average Joe, so the games are suited for beginners and casual-level players (or elite players who like to win 😉). He will try to outsmart you with various tactics, but he doesn’t think too far ahead. Sometimes he’s hard to beat, but sometimes he makes serious mistakes too, so there is some fun involved.
The app is based on Playpager’s official Classic Backgammon game.
Have Fun!
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A quick introduction to Backgammon:
Backgammon is a game for two players with some luck involved (from rolling dices) but in the end the player that displays superior skill and tactics will usually win by choosing the best moves and by anticipating the opponent’s countermoves.
The Backgammon board has 24 long triangles, called “points” (12 on each side in red/white). The points are numbered from 1 to 24, starting in the bottom right corner (towards you) and counting clockwise around the board.
At the start of the game, all your checkers are placed in a determined pattern across the playfield. The objective of the game is to move your pieces counter-clockwise around the board from their starting positions all the way to the 1-point triangle, and then off the board completely (remove them). The first player to remove all his/her checkers, is the winner of the game.
BUT you cannot start moving your checkers off the board until ALL your checkers are in your “HOME BOARD”: the triangle points 1 through 6 constitutes your HOME BOARD (also called “inner board”).
Some rules:
Each checker can be moved to any point that is not BLOCKED: When your opponent has two or more checkers on a point, then that point is BLOCKED. (If the point has your own checkers, no checkers, or only one opponent checker, then that point is NOT blocked.)
A player who rolls two of a kind gets to move double the numbers on the dices.
When moving the same checker with both dice numbers, the intermediate points must be open (not blocked). For example: if you roll a 3 and a 4, you can only move your checker 7 points if point 3 and 4 is not blocked.
A player who moves his checker to a point occupied by only one of the opponent’s checkers (called a “blot”), can “hit” (take) the opponent’s checker and place it on the bar in the middle of the board. Then the opponent is required to return that checker into the game before making any other moves. The checker must be entered back into the game via his/her point 24. If the checker is blocked from being returned into the game, no moves can be made, and the turn goes back to the other player.
When you have moved all your checkers into your home board, you are able to begin removing them. This is also known as “bearing off”. The first player to remove all his/her checkers from the board wins the game.
But if one of your checkers is hit by your opponent and placed on the middle bar while you are bearing off, you must move that checker back into the game and all the way to your home board before you can continue removing your checkers.
If a higher number is rolled than you have while bearing off, the farthest checker can be removed.
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