다운로드 All You Can ET - v1.0

다운로드 All You Can ET - v1.0
Package Name com.CREATELab.AllYouCanET
Category ,
Latest Version 1.0
Get it On Google Play
Update July 26, 2020 (4 years ago)

All You Can ET - v1.0 또는 Pepi House Happy Family Mod (잠금 해제) MOD APK, Vacation Hotel Stories Mod (잠금 해제) v1.0.0 MOD APK, ほしの島のにゃんこ, HEY CLAY®, Toca Life: World v1.41 MOD APK + OBB (All 잠금 해제) MOD APK, Mermaid Princess Grade 2 Games, 교육 카테고리에서 가장 멋진 게임 중 하나에 대해 들어 보셨습니다.

물론 모든 게임이나 애플리케이션이 모든 휴대 전화와 호환되는 것은 아닙니다. 게임이나 애플리케이션이 기기에서 사용할 수없는 경우도 있으며 시스템 버전에 따라 다릅니다. Android 운영 체제, 화면 해상도 또는 국가 Google Play에서 액세스를 허용합니다. APKPanda는 다운로드 할 수있는 Android APK 파일을 제공하며 이러한 제한을 고수하지 않습니다.>
All You Can ET - v1.0 최신 버전은 1.0, 출시일은 2020-01-18이며 크기는 39.0 MB입니다.New York University에서 개발 한 All You Can ET - v1.0는 Android 버전이 이상이어야합니다. 따라서 필요한 경우 휴대 전화를 업데이트해야합니다.

약 1000 회 다운로드했습니다. 원하는 경우 Android 기기에 개별적으로 다운로드하거나 설치된 앱을 업데이트 할 수 있습니다. 앱을 업데이트하면 최신 기능에 대한 액세스 권한이 부여되고 애플리케이션 보안 및 안정성이 향상됩니다.

All You Can ET - v1.0

All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).

Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.

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