다운로드 Tute and Pocha: Card Game - v1.9

다운로드 Tute and Pocha: Card Game - v1.9
Package Name com.cadev.tute
Category ,
Latest Version 1.9
Get it On Google Play
Update February 13, 2021 (4 years ago)

Tute and Pocha: Card Game - v1.9 또는 Chkobba Tn, Dummy ดัมมี่ - Casino Thai, Shadowverse CCG v3.5.2 MOD APK (Mega Menu) MOD APK, Gods Duel, Gin Rummy Free, Dream Rummy - Online Indian Rummy Card Game, 카드 카테고리에서 가장 멋진 게임 중 하나에 대해 들어 보셨습니다.

물론 모든 게임이나 애플리케이션이 모든 휴대 전화와 호환되는 것은 아닙니다. 게임이나 애플리케이션이 기기에서 사용할 수없는 경우도 있으며 시스템 버전에 따라 다릅니다. Android 운영 체제, 화면 해상도 또는 국가 Google Play에서 액세스를 허용합니다. APKPanda는 다운로드 할 수있는 Android APK 파일을 제공하며 이러한 제한을 고수하지 않습니다.>
Tute and Pocha: Card Game - v1.9 최신 버전은 1.9, 출시일은 2021-02-12이며 크기는 16.8 MB입니다.CadevGames Cards에서 개발 한 Tute and Pocha: Card Game - v1.9는 Android 버전이 Android 4.4+ 이상이어야합니다. 따라서 필요한 경우 휴대 전화를 업데이트해야합니다.

약 1000 회 다운로드했습니다. 원하는 경우 Android 기기에 개별적으로 다운로드하거나 설치된 앱을 업데이트 할 수 있습니다. 앱을 업데이트하면 최신 기능에 대한 액세스 권한이 부여되고 애플리케이션 보안 및 안정성이 향상됩니다.

Tute and Pocha: Card Game - v1.9

*** TUTE 2 Instructions ***

Before starting the tute game:
- On the board is the deck of cards face down.
- The card that designates the trump suit is placed face up under the deck.
- Each player receives eight cards. Only the player can see his cards.

Tute departure instructions:
- The game consists of 20 rounds. In each round each player throws a card.
- The starting player draws an open card.
- If the next player has cards from the starting suit then they must be cast. But the thing is not there, but also has an obligation to go win the trick. Therefore, if you have a card of the same suit and a higher value than your rival's, you must throw it. It may happen that the second player does not have any card of the same suit. In this case, the player should throw a card from the trump suit, which will beat his opponent. If none of the above conditions are present, the player will have no choice but to lose the trick. It will throw any card of another suit. The round is won by the player who played the highest card of the trump suit or the player who played the highest card of the starting suit.
- The player who wins a round accumulates the cards from the round.
- After completing each round, each player receives a card from the deck.
- Before starting a round, the beginning player can change the victory that is under the deck for the 7 of the same suit. The 7 can be exchanged for the 2.
- In between, a series of chants can be made. Chants occur when a player holds the king and the horse of the same suit. You can sing the forty if you have these two triumph stick figures in your hand and you earn 40 points; and the twenty will be sung when you have the figures of another suit that is not the trump suit, in this case 20 points are obtained.

Game over:
- Each player gets the sum of the points obtained with the cards of the rounds won, plus the points of the chants.
- The player with the most points is the winner.


Cards value:
- The value of the cards in the tute is the same for all suits.
- The distribution of points is:

- Ace: 11 points
- Three: 10 points
- King: 4 points
- Horse: 3 points
- Jack: 2 points

The same order in which a card is scored is the card's winning strength. The order of the cards from highest strength to lowest is: Ace, 3, King, Horse, Jack, 9, 8, 7, 6, 5, 4 and 2.

The total of the cards accumulate 120 points.



*** TUTE 4 Instructions ***

The TUTE 4 game is very similar to TUTE 2, but with the following variations:
- Each player starts with 10 cards.
- The player with the 2 gold starts the first trick.
- It is played in pairs.
- The team that wins the last trick wins 10 points at the end.



*** POCHA Instructions ***

To play POCHA the same instructions are followed as in TUTE 2, but prior to playing the cards, in each of the hands, each player must indicate how many tricks they think they will take in that specific hand.

The points obtained by each player in each hand in the POCHA game are:
- Players who match the exact number of tricks to be taken: 10 points + 5 points for each trick won.
- The players who do not guess the number of tricks that were going to take: 5 negative points for each trick of difference between the predicted and the really carried.

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