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Kotter - v1.1 또는
MODERN WARSHIPS: Sea Battle v0.45.10.352400 MOD APK + OBB (제한 없는 탄약)
MOD APK,
Sniper 3D Assassin v3.39.3 MOD APK (무한한 돈/Menu)
MOD APK, Six-Guns: Gang Showdown (MOD, 무한한 돈/Stars) MOD APK, Block Gun FPS PvP War Online Gun Shooting Games v6.6 Mod (비어 있는 shopping) MOD APK, New Gangster Crime v1.7.1 Mod (제한 없는 동전 + 다이아 패 한 벌) MOD APK,
FRAG Pro Shooter v1.9.9 MOD APK (무한한 돈/Ammo/Ability)
MOD APK, 액션 카테고리에서 가장 멋진 게임 중 하나에 대해 들어 보셨습니다.
물론 모든 게임이나 애플리케이션이 모든 휴대 전화와 호환되는 것은 아닙니다. 게임이나 애플리케이션이 기기에서 사용할 수없는 경우도 있으며 시스템 버전에 따라 다릅니다. Android 운영 체제, 화면 해상도 또는 국가 Google Play에서 액세스를 허용합니다. APKPanda는 다운로드 할 수있는 Android APK 파일을 제공하며 이러한 제한을 고수하지 않습니다.>
Kotter - v1.1 최신 버전은 1.1, 출시일은 2020-01-24이며 크기는 2.8M입니다.Gill Singh에서 개발 한 Kotter - v1.1는 Android 버전이 4.4 and up 이상이어야합니다. 따라서 필요한 경우 휴대 전화를 업데이트해야합니다.
약 1000 회 다운로드했습니다. 원하는 경우 Android 기기에 개별적으로 다운로드하거나 설치된 앱을 업데이트 할 수 있습니다. 앱을 업데이트하면 최신 기능에 대한 액세스 권한이 부여되고 애플리케이션 보안 및 안정성이 향상됩니다.
Kotter App Description
1. A Title Screen showing the name of the application and 2 options: Play Game High Score
2. Clicking High Score should activate a Preferences Screen with one option – the display of the best high score obtained so far. Clicking the back button from this screen should return to the Title Screen.
3. Clicking Play Game from the Title Screen should go to the Game Screen.
4. On the Game Screen, implement the following functionality:
A. Clicking the back button at any time will return to the Title Screen.
B. Upon entering the Game Screen, the app will audibly say “Get Ready”. After 3 seconds the game will begin. Music will begin to play and should continue playing as long as the user is playing the game on the Game Screen.
C. The player has 3 “lives”. These are displayed as small icons in the upper part of the screen (on the score bar).
D. The player score will appear in the upper left part of the screen (on the score bar)
E. A food bar will appear in the lower bottom portion of the screen.
F. Bugs will randomly move from the top of the screen to the bottom of the screen. For each bug that reaches the bottom of the screen, one “life” will be lost.
G. The user can click on bugs to kill them. Use the DOWN event for these user clicks.
H. Bugs will take 1 click to kill and are worth 1 point. There should be a sound effect when killing a bug. For this sound you should have at least 3 sounds and randomly choose one to play (3 different squishy sounds).
I. The score should be constantly updated.
J. Bugs should move down the screen at different speeds (chosen randomly) since some bugs will be faster than others.
K. The “kill zone” of a bug should be as large as the bug sprite on screen.
L. The legs of your bugs should appear to move.
M. At the end of the game, if the score is higher than the current high score stored in preferences then store the new high score in preferences. Also, display a message to the user indicating a new high score has been reached. This can be done several ways:
i. a graphical image with the words “New High Score”
ii. a popup Android dialog
iii. a Toast In addition, play a special sound effect for this event.
N. For clicks on the screen that do not touch bugs, play a short sound effect that gives the user feedback for the click.
O. There must be situations in which multiple bugs can appear on screen at the same time.
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