Скачать Draughts/Checkers Game - v1.0

Скачать Draughts/Checkers Game - v1.0
Package Name com.board.draughtsgame
Category ,
Latest Version 1.0
Get it On Google Play
Update April 13, 2020 (5 years ago)

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Draughts/Checkers Game - v1.0 последняя версия - 1.0, дата выпуска 2019-06-08, размер 3.4 MBРазработано Salon Games For Princess, Draughts/Checkers Game - v1.0 требует версии Android не ниже Android 4.1+. Поэтому при необходимости вы должны обновить свой телефон.

«Довольно загружено, около 1000 загрузок. Вы можете обновлять приложения, которые были загружены или установлены индивидуально на вашем устройстве Android, если хотите. Обновление ваших приложений дает вам доступ к последним функциям и повышает безопасность и стабильность приложений».

Draughts/Checkers Game - v1.0

Are you a board-game-enthusiast? Would you like to create or think over a strategy to win? Checkers will help you to learn and practice logical thinking. You can change settings and choose your own rules i.e. to capture backwards or to choose mandatory capture.

Draughts (British English) or checkers[ (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name derives from the verb to draw or to move.
The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8, and international draughts, played on a 10×10 board. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board.
The 8×8 variant of draughts was weakly solved in 2007 by the team of Canadian computer scientist Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play.

General rules

Draughts is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. When presented, capturing is mandatory in most official rules, although some rule variations make capturing optional.[4] In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.
Men
Uncrowned pieces (men) move one step diagonally forwards, and capture an opponent's piece by moving two consecutive steps in the same line, jumping over the piece on the first step. Multiple enemy pieces can be captured in a single turn provided this is done by successive jumps made by a single piece; the jumps do not need to be in the same line and may "zigzag" (change diagonal direction). In English draughts men can jump only forwards; in international draughts and Russian draughts men can jump both forwards and backwards.
Kings


A game in international draughts, featuring a flying king
When a man reaches the kings row (also called crownhead, the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards and (in variants where they cannot already do so) capture backwards. Like men, a king can make successive jumps in a single turn provided that each jump captures an enemy man or king.
In international draughts, kings (also called flying kings) move any distance along unblocked diagonals, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it. Because jumped pieces remain on the board until the turn is complete, it is possible to reach a position in a multi-jump move where the flying king is blocked from capturing further by a piece already jumped.
Flying kings are not used in English draughts; a king's only advantage over a man is the ability to move and capture backwards as well as forwards.

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